elden ring Ruined Gaming for me imho
| floppy step-uncle's house | 05/30/25 | | Irradiated Mediation Juggernaut | 05/30/25 | | floppy step-uncle's house | 05/30/25 | | laughsome weed whacker | 05/30/25 | | Irradiated Mediation Juggernaut | 05/30/25 | | ruddy haunting sweet tailpipe wagecucks | 06/01/25 | | claret ceo church building | 05/30/25 | | hairless shaky shrine | 06/02/25 | | spectacular elastic band mother | 05/30/25 | | claret ceo church building | 05/30/25 | | floppy step-uncle's house | 05/30/25 | | spectacular elastic band mother | 05/30/25 | | dull indirect expression persian | 05/30/25 | | green kitchen | 05/30/25 | | deep locale cuckoldry | 05/30/25 | | ruddy haunting sweet tailpipe wagecucks | 06/01/25 | | razzle purple knife | 06/02/25 | | oompa loompa RICKY | 06/28/26 | | floppy step-uncle's house | 03/27/26 | | Narrow-minded church new version | 05/30/25 | | floppy step-uncle's house | 05/30/25 | | spectacular elastic band mother | 05/30/25 | | floppy step-uncle's house | 05/30/25 | | ruddy haunting sweet tailpipe wagecucks | 06/01/25 | | titillating legend | 06/01/25 | | floppy step-uncle's house | 06/02/25 | | ruddy haunting sweet tailpipe wagecucks | 06/02/25 | | floppy step-uncle's house | 06/02/25 | | ruddy haunting sweet tailpipe wagecucks | 06/02/25 | | titillating legend | 06/02/25 | | floppy step-uncle's house | 06/02/25 | | if you believe it's real it is real | 06/28/26 |
Poast new message in this thread
 |
Date: June 2nd, 2025 5:32 PM Author: floppy step-uncle's house
- there are no difficulty sliders, the game is balanced around how much you want to take advantage of the various crutches it offers. this means you don't run into the game essentially breaking once you reach a certain level (whether its due to becoming too easy or a sudden difficulty spike) as the devs can more carefully balance each area/encounter knowing it's one-size-fits-all (numberswise at least)
- the open world genuinely sucks you in and makes you want to explore. it's beautiful, the player is frequently rewarded with some kooky encounter or powerful item a bit off the beaten path, and generally speaking the game has a good amount of variety. yeah there's still a bit too much copypasta in that some minor encounters are repeated too often, but these are the exception, not the rule. for the most part every area feels incredibly unique, and it's sort of revolutionary in that it feels like the first fantasy game to really envelop the player in an open world
- related to above, there's no "DOTHISTHINGLOOKHEREANEXCLAMATIONPOINTFOLLOWTHEOBJECTIVE" clutter/bullshit you get with most AAA open-world games
the main downsides are that some of the systems in the game are a too obfuscated for new players, there's a bit of a learning curve (and tribal knowledge when it comes to stuff like "caster-based builds are easier"), the engine optimization is absolute garbage, and if you do get sucked and end up exploring quite a bit in it's really fucking long (I think I clocked something like 90 hours on my playthrough)
(http://www.autoadmit.com/thread.php?thread_id=5731364&forum_id=2),#48981590) |
|
|