Date: December 14th, 2025 1:55 PM
Author: SneakersSO
Mega Man sits in the room and no one sees it.
Mega Man 11 shipped. It worked. It knew what it was. It did not beg. It did not explain itself in a dev diary voice thick with excuses. It did not wear the sackcloth of irony. It did not kneel before the altar of trauma. It ran. It jumped. It demanded timing. It asked for hands, not feelings.
So it vanished.
The West only understands two lies now. AAA and Indie. One is bloated and apologetic. The other is small and smug. One hides incompetence behind money. The other hides incompetence behind charm. They point at each other and call it discourse.
Mega Man fits neither lie. It is neither slop nor sob story. It is a game made by adults who remember craft. It is authored without self-hatred. It is Japanese in the old way. Not aesthetic. Not cosplay. Disciplined. Mechanical. Precise. A thing made to be played, not forgiven.
Westerners cannot process this.
Their AAA is provincial excess. Committees. Engineers who cannot tune a jump arc. Designers who fear friction like sin. They drown failure in spectacle, then call it ambition. When it collapses they blame the audience. They always blame the audience.
Their indies are provincial poverty. One idea stretched thin and sanctified by vibes. Bad controls excused as “intimate.” Repetition renamed “meditative.” A generation of men who cannot ship a boss fight without a blog post explaining their childhood.
“Look,” they cry. “Stardew Valley.”
As if agriculture were mechanics.
As if chores were design.
Mega Man offers no alibi. It does not flatter. It does not perform politics. It does not apologize for being hard, or easy, or clean. It introduces a system. It asks you to learn it. If you fail, it waits. Cold. Fair. Silent.
This terrifies the West.
Because competence is the one thing they cannot fake.
So the game becomes a ghost. It exists, but it cannot be discussed. It breaks the false dichotomy. It exposes the scam. A functional, authored, mid-budget game with no Western guilt and no Western bravado. No DEI sermon. No Kickstarter confession. Just gears, timing, death, retry.
They would rather argue about budgets. They would rather argue about representation. They would rather argue about anything that keeps them from admitting the truth.
Mega Man is what gaming looks like when adults do the work.
That is why the provincial purveyors of Bad Games pretend it never happened.
(http://www.autoadmit.com/thread.php?thread_id=5810138&forum_id=2)#49508861)