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IGN did the math on % of cutscenes in Kojima games

https://www.ign.com/articles/how-much-of-kojimas-games-are...
michael doodikoff
  07/04/25


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Date: July 4th, 2025 2:50 PM
Author: michael doodikoff

https://www.ign.com/articles/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths

The results are:

Metal Gear Solid: 20.29% (11hr, 30m average playthrough, 2hr 20m of cutscenes)

Metal Gear Solid 2: 23.21% (13hr average playthrough, 3hr 1m of cutscenes)

Metal Gear Solid 3: 26.35% (16hr average playthrough, 4hr 13m of cutscenes)

Metal Gear Solid 4: 40.63% (18hr 30m average playthrough, 7hr 31m of cutscenes)

Metal Gear Solid 5: 8.13% (45hr 30m average playthrough, 3hr 42m of cutscenes)

Death Stranding: 15.75% (40hr 30m average playthrough, 6hr 22m of cutscenes)

Death Stranding 2: 15.97% (37hr 40m average playthrough*, 6hr 1m of cutscenes)

It is important to note that this percentage relates to cinematic cutscenes only. Codec calls or other such in-game conversations are not included, as they require some player interactivity to progress.

(http://www.autoadmit.com/thread.php?thread_id=5746142&forum_id=2).#49072102)