The Video Game Industry is Cooked
| Oh, you travel? | 01/20/25 | | Klebold | 01/20/25 | | Oh, you travel? | 01/20/25 | | Klebold | 01/20/25 | | michael doodikoff | 01/20/25 | | Klebold | 01/20/25 | | ,.,..,.,..,.,.,.,..,.,.,,..,..,.,,..,.,,. | 01/20/25 | | Klebold | 01/20/25 | | Oh, you travel? | 01/20/25 | | justapoaster | 01/20/25 |
Poast new message in this thread
Date: January 20th, 2025 6:32 PM Author: Klebold
This is just embarrassing. This is why Content needs Curation imo.
Is this about prices btw? Stop being poor ffs. Video games should be more expensive and less common, like in the N64 days. There are too many Games and they’re all boring and just sit in Backlogs.
(http://www.autoadmit.com/thread.php?thread_id=5667000&forum_id=2).#48571214) |
Date: January 20th, 2025 7:13 PM
Author: ,.,..,.,..,.,.,.,..,.,.,,..,..,.,,..,.,,.
something that doesn't make sense about the Concord game - did it actually have no single-player campaign at all? sony dumped hundreds of millions of dollars into a product with zero fallback potential if the live service didn't go well? why? what is the rationale?
why would you not just use the well-proven GTA model since IV, where the live service comes after the single-player mode, and the SP mode drums up excitement and business FOR the live service? if you're spending THAT MUCH money in development, why would you bet EVERYTHING on only one playing mode?
(http://www.autoadmit.com/thread.php?thread_id=5667000&forum_id=2).#48571389) |
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