elden ring Ruined Gaming for me imho
| Chartreuse goal in life | 05/30/25 | | Shaky personal credit line lodge | 05/30/25 | | Chartreuse goal in life | 05/30/25 | | unhinged heady marketing idea | 05/30/25 | | Shaky personal credit line lodge | 05/30/25 | | sick pungent box office | 06/01/25 | | ungodly indian lodge | 05/30/25 | | Self-centered talking institution sound barrier | 06/02/25 | | talented state new version | 05/30/25 | | ungodly indian lodge | 05/30/25 | | Chartreuse goal in life | 05/30/25 | | talented state new version | 05/30/25 | | high-end market potus | 05/30/25 | | Deranged trailer park | 05/30/25 | | Vibrant Sepia Wagecucks Corn Cake | 05/30/25 | | sick pungent box office | 06/01/25 | | Razzle-dazzle point roast beef | 06/02/25 | | oompa loompa RICKY | 06/28/26 | | Chartreuse goal in life | 03/27/26 | | Fighting tripping parlor | 05/30/25 | | Chartreuse goal in life | 05/30/25 | | talented state new version | 05/30/25 | | Chartreuse goal in life | 05/30/25 | | sick pungent box office | 06/01/25 | | buff mildly autistic temple | 06/01/25 | | Chartreuse goal in life | 06/02/25 | | sick pungent box office | 06/02/25 | | Chartreuse goal in life | 06/02/25 | | sick pungent box office | 06/02/25 | | buff mildly autistic temple | 06/02/25 | | Chartreuse goal in life | 06/02/25 | | if you believe it's real it is real | 06/28/26 |
Poast new message in this thread
 |
Date: June 2nd, 2025 5:32 PM Author: Chartreuse goal in life
- there are no difficulty sliders, the game is balanced around how much you want to take advantage of the various crutches it offers. this means you don't run into the game essentially breaking once you reach a certain level (whether its due to becoming too easy or a sudden difficulty spike) as the devs can more carefully balance each area/encounter knowing it's one-size-fits-all (numberswise at least)
- the open world genuinely sucks you in and makes you want to explore. it's beautiful, the player is frequently rewarded with some kooky encounter or powerful item a bit off the beaten path, and generally speaking the game has a good amount of variety. yeah there's still a bit too much copypasta in that some minor encounters are repeated too often, but these are the exception, not the rule. for the most part every area feels incredibly unique, and it's sort of revolutionary in that it feels like the first fantasy game to really envelop the player in an open world
- related to above, there's no "DOTHISTHINGLOOKHEREANEXCLAMATIONPOINTFOLLOWTHEOBJECTIVE" clutter/bullshit you get with most AAA open-world games
the main downsides are that some of the systems in the game are a too obfuscated for new players, there's a bit of a learning curve (and tribal knowledge when it comes to stuff like "caster-based builds are easier"), the engine optimization is absolute garbage, and if you do get sucked and end up exploring quite a bit in it's really fucking long (I think I clocked something like 90 hours on my playthrough)
(http://www.autoadmit.com/thread.php?thread_id=5731364&forum_id=2).#48981590) |
|
|