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Rate this passage from a review of a game my friend wrote

The author uses the an AI-simulation to create a rift betwee...
https://imgur.com/a/o2g8xYK
  11/23/24


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Date: November 23rd, 2024 11:16 AM
Author: https://imgur.com/a/o2g8xYK


The author uses the an AI-simulation to create a rift between the PC's perception, which consists of a recreation of the morning ritual of one of the designers, and the engineers/designers who judge the AI's performance from outside, in the real world.

During the game, the player shifts somewhere between these levels of perception and knowledge. From being confronted with a domestic breakfast situation, I quickly latched on to the simulation context through cues from the game. My knowledge becomes greater than that of my PC. The commands I give still need to be approriate in the PC's perceived reality however. This produces an alienating feeling of both inhabiting the PC and hovering above it. When the simulation-protocols are partially lifted during the endgame, this alienation is enhanced by an even greater disconnect between PC-perception and valid commands.

(http://www.autoadmit.com/thread.php?thread_id=5639025&forum_id=2#48372214)