Imagine if the death rate was like 10 or 20 percent. Ppl would be freaking out
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Poast new message in this thread
Date: February 28th, 2020 1:23 AM Author: cocky dingle berry
Two sides of this coin: If you're trying to maximize kill you have to think in terms of both ease of spread (r0) and fatality rate--both axes. Pathogens tend to trade off on ease of spread vs. fatality rate, maximizing the one or the other but not both. E.g., SARS/MERS both have high fatality rates, in the range of what you're describing in fact, but they're much harder to transmit and therefore they have limited spreads. Ebola is an extreme example of this with a very high fatality rate, so much so that it becomes almost self-extinguishing if you're able to implement and enforce basic sanitation protocols. Measles is a good example in the other direction--very easily and widely spread, but not much of a fatality rate. Smallpox, by contrast, is a rare example of something that is both relatively deadly and relatively communicable, which is one of the reasons it's been so feared throughout human history and was the focus of so much effort to achieve a cure / widespread inoculation. This is all a roundabout way of saying that if you and I are going to design something tonight in this lab, we're going to need to think beyond the single axis of fatality; we have to "think bigger." I'll continue our discussion in my next poast thank you.
(http://www.autoadmit.com/thread.php?thread_id=4455532&forum_id=2#39665712) |
Date: February 28th, 2020 10:56 AM Author: Honey-headed mind-boggling clown
Simulators are getting max exposure then cranking up the mutations to up the death rate
Same way you win on the Plague app
(http://www.autoadmit.com/thread.php?thread_id=4455532&forum_id=2#39667036) |
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