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Impossible to play a non-combat specialist in Skyrim

if you level alchemy too high, or speech too high, the enemi...
Dashing sneaky criminal
  05/13/24
Skyrim wasn't fun after like 20 minutes
Emerald skinny woman
  05/13/24
...
Comical Brunch
  05/13/24
it’s trash
Aqua corner famous landscape painting
  05/13/24
i've put more than 400 hours into it.
Dashing sneaky criminal
  05/13/24
subhuman
Comical Brunch
  05/13/24
Skyrim is quite easy if you don't intentionally gimp yoursel...
Balding zippy wagecucks
  05/13/24
this is why difficulty scaling based on level is flame. eith...
Talented halford temple
  05/13/24


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Date: May 13th, 2024 10:54 AM
Author: Dashing sneaky criminal

if you level alchemy too high, or speech too high, the enemies are overleveled for your combat skills. you also can't specialize in 2 combat skills. if you're trying to play a fighter/mage, enemies will be too powerful for each individual fighting style. you have to go all-in on one fighting skill.

(http://www.autoadmit.com/thread.php?thread_id=5528043&forum_id=2#47657551)



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Date: May 13th, 2024 10:56 AM
Author: Emerald skinny woman

Skyrim wasn't fun after like 20 minutes

(http://www.autoadmit.com/thread.php?thread_id=5528043&forum_id=2#47657559)



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Date: May 13th, 2024 10:57 AM
Author: Comical Brunch



(http://www.autoadmit.com/thread.php?thread_id=5528043&forum_id=2#47657561)



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Date: May 13th, 2024 10:58 AM
Author: Aqua corner famous landscape painting

it’s trash

(http://www.autoadmit.com/thread.php?thread_id=5528043&forum_id=2#47657565)



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Date: May 13th, 2024 11:10 AM
Author: Dashing sneaky criminal

i've put more than 400 hours into it.

(http://www.autoadmit.com/thread.php?thread_id=5528043&forum_id=2#47657605)



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Date: May 13th, 2024 11:52 AM
Author: Comical Brunch

subhuman

(http://www.autoadmit.com/thread.php?thread_id=5528043&forum_id=2#47657672)



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Date: May 13th, 2024 10:59 AM
Author: Balding zippy wagecucks

Skyrim is quite easy if you don't intentionally gimp yourself. You still have a lot of tools - charged items, shouts etc. People do "pacifist" runs where they never attack anything directly.

(http://www.autoadmit.com/thread.php?thread_id=5528043&forum_id=2#47657569)



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Date: May 13th, 2024 11:06 AM
Author: Talented halford temple

this is why difficulty scaling based on level is flame. either the game becomes too easy if you build optimally or the game locks any build outside of the optimal builds unusable.

it also ruins any sense of progress. enemies should go from impossible to beatable to trivial in different areas so you get a sense of your character growing. if all the worlds enemies are scaled to your level everything feels stagnant.

(http://www.autoadmit.com/thread.php?thread_id=5528043&forum_id=2#47657583)