Every Gamer has a huge backlog because they've lost the ability to Curate
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Date: April 26th, 2025 9:51 PM Author: bossy boistinker
Gamers have lost their ability to curate. Once, we sifted through the games like skilled craftsmen, knowing what was worth our time and what was not. Magazines like EGM, Game Informer—they guided us. The process was deliberate. We knew what to play, and we knew why. Every release had its moment, its reason for existing. We were the gatekeepers, the selectors. We were in control.
Now? It’s chaos. Titles flood in, algorithms peddle them like vending machines pushing their sugary, empty promises. Every game is stacked up, competing for our attention with no care for substance, no room for quality. There’s more content than we have hours to play, but none of it is sifted. The choice is overwhelming, paralyzing. We’ve lost the ability to discern. We’ve given up the curation that once defined us as players.
Where once there was a trusted hand—those magazines, those voices guiding us through the noise—now, we’re left adrift in a sea of endless recommendations, none of them truly ours. We don’t get the joy of discovery, of carefully picking a game that resonates, that fits the moment. Now we just scroll, mindlessly. Clicking titles we’ve forgotten we even wanted to play.
It’s a shame. We used to know how to choose. Now we’re just drowning in the excess. The art of curating has been lost, and with it, the soul of gaming.
(http://www.autoadmit.com/thread.php?thread_id=5716861&forum_id=2#48884003) |
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