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New rimworld dlc is 180

Completely flips the gameplay loop on its head (instead of t...
hyperactive keepsake machete
  07/14/25
sfw?
Stimulating Sound Barrier
  07/14/25
Yes it's george20's favorite game buy it from the creator di...
hyperactive keepsake machete
  07/14/25
disappointing
Stimulating Sound Barrier
  07/14/25
RimmingWorld is my favorite Twitter account
mint doobsian useless brakes
  07/14/25
So it's literally just Dwarf Fortress with better graphics?
Yellow electric roommate
  07/14/25
Dwarf fortress got a Steam release and has nice tiles now ...
slap-happy boiling water
  07/14/25
Ultimate ambition?
Yellow electric roommate
  07/14/25
Tarn, the dwarf fortress guy, wants to build a genuine world...
slap-happy boiling water
  07/14/25
You’re both dumb kikes and retarded fags
Aggressive cobalt resort
  07/14/25
Do you prefer rimworld or dwarf fortress?
slap-happy boiling water
  07/14/25
...
hyperactive keepsake machete
  07/14/25
...
walnut vigorous home
  07/14/25
...
Yellow electric roommate
  07/14/25
it certainly has similarities but it's a lot less... involve...
hyperactive keepsake machete
  07/14/25
Based but mods already did a lot of this tbh Anomaly was ne...
jade genital piercing
  07/14/25
I didn't like the spaceship mod when I tried it, I think it ...
hyperactive keepsake machete
  07/14/25
My ssd is busted atm due to computer AIDS but I'll post the ...
jade genital piercing
  07/14/25
Have you tried the GOAT pop management indie Songs of Syx P...
jade genital piercing
  07/14/25
Seems great but it's literally hard to look at. I'd imagine ...
hyperactive keepsake machete
  07/15/25
it looks rough until you actually play it and the blocky and...
jade genital piercing
  07/16/25
I'll give it a go some time. looks like he's finally about t...
hyperactive keepsake machete
  07/17/25
dope
Gaped quadroon newt
  07/17/25
👍
shitlaw boss vibecoding productivity tracker
  07/19/25


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Reply Favorite

Date: July 14th, 2025 11:18 AM
Author: hyperactive keepsake machete

Completely flips the gameplay loop on its head (instead of trying to build a perfectly defended base you need to pack up and leave every 15-30 days)

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100044)



Reply Favorite

Date: July 14th, 2025 11:33 AM
Author: Stimulating Sound Barrier

sfw?

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100072)



Reply Favorite

Date: July 14th, 2025 11:37 AM
Author: hyperactive keepsake machete

Yes it's george20's favorite game buy it from the creator directly instead of through $team

https://rimworldgame.com/

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100085)



Reply Favorite

Date: July 14th, 2025 11:46 AM
Author: Stimulating Sound Barrier

disappointing

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100137)



Reply Favorite

Date: July 14th, 2025 11:37 AM
Author: mint doobsian useless brakes

RimmingWorld is my favorite Twitter account

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100086)



Reply Favorite

Date: July 14th, 2025 11:45 AM
Author: Yellow electric roommate

So it's literally just Dwarf Fortress with better graphics?

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100125)



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Date: July 14th, 2025 11:55 AM
Author: slap-happy boiling water

Dwarf fortress got a Steam release and has nice tiles now

Rimworld is more functional that dwarf fortress, less 'ultimate' ambition

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100174)



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Date: July 14th, 2025 12:01 PM
Author: Yellow electric roommate

Ultimate ambition?

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100192)



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Date: July 14th, 2025 1:07 PM
Author: slap-happy boiling water

Tarn, the dwarf fortress guy, wants to build a genuine world simulation. He is always building systems and then tearing them down because his 'vision' keeps expanding, like Michelangelo.

The rimworld guy is not such a megalomaniac and so the game works much better in its more 'limited' scope

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100339)



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Date: July 14th, 2025 1:07 PM
Author: Aggressive cobalt resort

You’re both dumb kikes and retarded fags

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100340)



Reply Favorite

Date: July 14th, 2025 1:08 PM
Author: slap-happy boiling water

Do you prefer rimworld or dwarf fortress?

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100341)



Reply Favorite

Date: July 14th, 2025 4:51 PM
Author: hyperactive keepsake machete



(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100959)



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Date: July 14th, 2025 4:54 PM
Author: walnut vigorous home



(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100971)



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Date: July 14th, 2025 4:59 PM
Author: Yellow electric roommate



(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100993)



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Date: July 14th, 2025 4:58 PM
Author: hyperactive keepsake machete

it certainly has similarities but it's a lot less... involved than dwarf fortress where you have to memorize a bunch of supply chains. there's no z-layers to care about. etc

generally speaking the big difference in philosophy is in rimworld you always know what each single one of your doods is doing and set their individual priorities, etc. in df you end up with hundreds of doods (where I've never exceeded 20 in rimworld, and that was already quite a lot) and the goal is to automate everything

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100988)



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Date: July 14th, 2025 1:11 PM
Author: jade genital piercing

Based but mods already did a lot of this tbh

Anomaly was neat but too gimmicky to run through more than once or twice

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100351)



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Date: July 14th, 2025 4:53 PM
Author: hyperactive keepsake machete

I didn't like the spaceship mod when I tried it, I think it works much better more integrated into the base game. Also helped that I haven't played in 3 years so I got biotech at the same time which has a bunch of fun stuff to play with

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49100970)



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Date: July 14th, 2025 9:57 PM
Author: jade genital piercing

My ssd is busted atm due to computer AIDS but I'll post the link to my mod stack at some point. I have about 70-80, pretty much all functionality or features, I like the default art style

Biotech is awesome but missing a few things you can get with mods pretty easily. Royalty seemed cooler than it actually was; I barely ever found cause to use non direct damage psy-powers and the dwarf fortress Noble requirements stuff was just annoying (the clothing breaks too fast and they don't always auto-equip the same class of item). Ideology is a must have but mainly used for rp stuff. Anomaly was very cool the first couple of times but it makes event exploration a drag and has serious balance issues especially without mods, although an unmodded colony wealth coefficient will end up killing you via mech invasions or whatever anyway

I think the big space mod was Save our Ship 2 and that in combination with the expanded vehicle mods (i really liked the one with the armored fuel powered drop pods---dieselpunk type-shit) made for a pretty fun tech tree to go through. It was very glitchy and poorly balanced esp. re: material requirements so it makes sense if you didn't like it

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49101790)



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Date: July 14th, 2025 9:58 PM
Author: jade genital piercing

Have you tried the GOAT pop management indie Songs of Syx

Prison Architect is also pretty fun and Rimworld-esque

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49101794)



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Date: July 15th, 2025 7:00 AM
Author: hyperactive keepsake machete

Seems great but it's literally hard to look at. I'd imagine there are some mods out there which can help with that by now though

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49102208)



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Date: July 16th, 2025 1:06 AM
Author: jade genital piercing

it looks rough until you actually play it and the blocky and stark art style "clicks" as your settlements become a whirling machine of interfacing geometric shapes and little cogs shuffling around

the general aesthetic impression it leaves you with is very "lsd"ish and visually busy in all the right ways. the battles, not so much, basically just a simplified total war feel, but the settlement construction and management is top notch stuff

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49104885)



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Date: July 17th, 2025 3:02 PM
Author: hyperactive keepsake machete

I'll give it a go some time. looks like he's finally about to release 1.0 anyway

I play with a ton of RimWorld ui/ux mods but there's so much in the base game + dlcs now that I don't bother with looking up any gameplay mods

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49109415)



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Date: July 17th, 2025 3:03 PM
Author: Gaped quadroon newt

dope

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49109422)



Reply Favorite

Date: July 19th, 2025 10:13 PM
Author: shitlaw boss vibecoding productivity tracker (🧐)

👍

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2Elisa#49115483)