Did Nintendo's Next TWO YEARS Just Leak????
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Date: April 14th, 2026 10:01 AM Author: CapTTTainFalcon
To be serious, hard modes now are just adjustments of how much more damage enemies do
Actually adjusting AI patterns is old school now
They even let you adjust the sliders on your own
It's all so tiresome and pointless
(http://www.autoadmit.com/thread.php?thread_id=5856904&forum_id=2Elisa#49816502) |
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Date: April 17th, 2026 7:48 PM Author: cowgod
I care too. the difficulty is part of the game. it's a damn important part. sure, the player can tailor the difficulty himself but he doesn't know how easy "easy" is, it's just a guess. I've played Bad Games on easy before. Like if I play a Doom game I am putting that shit on Easy because Carmack has never even played a game before. it's all about Engineering for some people.
with that said the difficulty of metaphor and maybe idk SMT and persona maybe (not sure) is a cut above anything square does. one of the reasons I quit metaphor after the demo was that it felt like I was missing something about the battle system or that I was supposed to be Grinding, idk.
for some reason btw non-Genesis console games were easy as fuck like late SNES through PS2 era. Millennials were coddled by Games. SNES had some challenging Titles early on with F-Zero King League and the Pilotwings late game helicopter shit. late-SNES stuff like Chrono Trigger was almost insultingly easy. a few exceptions such as N64 dream team games, getting Lost in Duke Nukem 64 or Turok basically forever, shit like that. I suck at tank control survival horror fwiw. How do Low Losers solve Silent Hill game puzzles? Gamefaqs?
(http://www.autoadmit.com/thread.php?thread_id=5856904&forum_id=2Elisa#49824017) |
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