What's the most influential FPS of all time?
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Date: June 15th, 2020 1:02 PM Author: comical infuriating gay wizard
-Doom's multiplayer is 4-player deathmatch; the trend in modern shooters is towards very large games with lots of players.
-Doom has non-linear levels with secret doors and stuff; modern single-player FPS tends to be very linear.
-In Doom your enemies are demons from Hell, instead of the military or sci-fi themes that dominate most FPS games (yeah, Doom is "sci-fi," but not in the way something like Halo is).
-Doom has depleting health that recovers with med-kits, instead of automatically restoring health which has been super-common ever since Halo.
Basically, Doom was the first popular FPS, but beyond "being a first person shooter" most of its specific traits aren't prominent in modern shooter games. And since it didn't create the genre either (Wolfenstein did), I feel you could easily make the case that later games are more influential.
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40421497) |
Date: June 15th, 2020 9:26 AM Author: Histrionic cumskin dingle berry
DOOM
lol at the n00bs itt
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40419640) |
Date: June 15th, 2020 11:10 AM Author: angry black background story
Wolfenstein 3d.
But doom took the formula and ran with it.
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40420420) |
Date: June 15th, 2020 1:09 PM Author: provocative slate rigor genital piercing
I don't think the Wolfenstein v. Doom argument is really productive since they are basically the same game engine
honestly, I would bundle the entire line of id software titles for this purpose to say the id software line (Wolfenstein-Doom-Quake) was the most influential for FPS
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40421551) |
Date: June 15th, 2020 1:58 PM Author: elite shimmering pistol home
Top 3 most influential, in order:
Wolfenstein
Goldeneye
COD4
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40421856) |
Date: June 15th, 2020 5:14 PM Author: Brilliant Floppy Weed Whacker Personal Credit Line
Wolf 3D and Doom for basically inventing the genre.
Half-Life for transforming the single player side of the genre from basic, level-based killboxes into narrative adventures. And on the multiplayer side, for spawning CS, among the most successful and influential mods of all time.
Half-Life 2 for introducing physics.
PUBG for inventing and popularizing the Battle Royale genre. Love it or hate it, Battle Royale defines the modern FPS (PUBG, Fortnite, Apex, Warzone) and has made the genre more popular and culturally relevant than ever.
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40423448) |
Date: June 15th, 2020 10:44 PM Author: razzle native
I know everyone says Doom, but I never got into Doom even though I was the perfect demographic for it. It always felt too 2 dimensional and repetitive/predictable. Wolfenstein felt more innovative to me, and I think a lot of people who got into Doom had just never played Wolfenstein.
Half Life was the first FPS that actually got me hooked. It had a really cool look and feel with the jumping and shit. HL2 was maybe the apex. Spawned TF2 and CS, which still has an active community today. Pretty sure all potus multiplayer FPS were Valve products.
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40425516) |
Date: June 15th, 2020 10:57 PM Author: exhilarant self-absorbed skinny woman
I think Charles has it right that Doom/Wolfenstein set the standard for the genre the way Mario 64 did for adventure games, but similarly aren't relevant to modern games.
The two most popular types of FPS, deathmatch and battle royale, can respectively trace their modern origins to Halo and DayZ.
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40425585) |
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Date: June 16th, 2020 12:24 AM Author: Brilliant Floppy Weed Whacker Personal Credit Line
Halo is absolutely not the root of "deathmatch."
That path runs from Doom to Quake (including the original Team Fortress and Q3 Rocket Arena) to Unreal Tournament.
Hell even games like Rainbow Six were doing competitive ladder deathmatch before Halo existed.
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40426071) |
Date: June 16th, 2020 12:57 AM Author: Saffron mind-boggling really tough guy
Doom/Wolf and it's not even close.
Half-Life was not even the progenator of "narrative campaigns," the main reason cited in its favor. Many games before had them. Half-Life just happened to set a new high water mark.
(http://www.autoadmit.com/thread.php?thread_id=4560765&forum_id=2,#40426218) |
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