Half-Life: Alyx = a VR Blockbuster, generating $40.7M in revenue in first week
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Date: April 23rd, 2020 4:52 PM Author: mind-boggling bronze regret center
According to SuperData Direct purchases of Half-Life: Alyx generated $40.7M in revenue in March, not including the hundreds of thousands of free copies of the game that were also bundled with the Valve Index headset and Index controllers.
https://www.reddit.com/r/oculus/comments/g6fjnh/halflife_alyx_was_a_vr_blockbuster_generating/
https://www.superdataresearch.com/blog/worldwide-digital-games-market
Half-Life: Alyx performed modestly by the standards of AAA games but was a blockbuster by the standards of virtual reality (VR) exclusive titles. A total of 860K gamers played the PC VR title in March. The game had a limited addressable audience, as there was an install base of fewer than 4M PC-compatible VR headsets at the end of 2019. Direct purchases of Half-Life: Alyx generated $40.7M in revenue, and hundreds of thousands of free copies of the game were also bundled with devices like the Valve Index headset to boost interest in VR.
(http://www.autoadmit.com/thread.php?thread_id=4517854&forum_id=2#40078887) |
Date: July 9th, 2020 1:18 AM
Author: .,,.,,.,.,,,.....,,,.,.,.,...,.,.
(http://www.autoadmit.com/thread.php?thread_id=4517854&forum_id=2#40572067) |
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