I played it on the free weekend. I honestly don't think I "get" it. extremely weird and lurid cutscenes, and Lore that you have to have been a Mac Gen Xer from the 90s to understand. Gameplay where the goal is to Loot a bunch of stuff but there's no quick way to just loot everything. Like, Looting is Slow. Idk how to just Loot everything on a corpse asap like in Diablo or Fallout. I know that there's an extremely small number of fans but idk who they are. I guess they are Halo veterans who turned their back on Xbox and played "Destiny" and are an eclectic mix of Scumbags and Losers. It's a very spiritually Sony game and appears to take place in the same universe as Astrobot.
Date: July 12th, 2026 4:18 AM Author: Passionate Black Woman
looting in these extrac shooters is purposefuly slow so you fear being killed while doing it. stripping a body and getting the highest value $/weight items only is a key tarkov skill
Date: July 11th, 2026 10:36 AM Author: copper kitty public bath
Fps games are now either made for the troon "aim community" or dumbed down shit for cornfed wife guys playing on controller. I think this game is troon coded
It's targeted at an extremely narrow as fuck fanbase with like 40% attrition from opiates. and 40% attrition from not being able to Afford internet. not troons, not COD bros, not Scum, not Pure Losers like gacha games or something. Like Low-T but high disagreeableness, keen interest in sci-fi, ability to work as a Team with random strangers repeatedly. and with that I am barely scratching the surface. Its entire fanbase could fit in like 10% of a Stadium. They have a desire to kill. they like pvp but they don't. They like Xbox but they don't. They like the idea of Bungie but Bemona their current State.
Sony already is sunsetting destiny 2 which is much more popular. Marathon is fucked. Nothing is impossible but it would take a lot more than a “season” that people like more.
I think the lesson is learned at this point. it has to be. worthwhile games are made by a few talented and competent individuals, not "studios". no one wanted to admit this for a while but now we must. what is Rare without the Stamper Brothers? just a revolving door of mere employees.
People understood this in the 90s. The permanent entity was the publisher. The devs were just revolving doors of Enslaved Nerds who got Fired or went bankrupt constantly. This is how it needs to work in the west because if you give someone a permanent job they just invest all their effort into keeping the job and not into actually doing the job. There is so much Grift and so many lazy idiots. Game development is basically like road construction or something.