Date: December 29th, 2014 9:27 PM Author: Autistic stead
Yeah, they rushed out '15 for the new systems, and it's buggy as hell - watch some of the "turtleback stim bug" videos on Youtube and you'll see disembodied cocks flying through the air, training twinks getting stuck in walls, etc. Embarrassing as hell for EA.
Date: December 30th, 2014 9:19 AM Author: Aromatic adulterous resort
Do you believe in the cover curse? I didn't myself until Assombo took a rogue ROPE to the vas deferns last night. They say he's out until the rest of the season. He's down in Birmingham with Dr. Andrews rehabbing but I doubt he'll be ready for Beefboy '15. My buddy at work is a huge Assombo fan and he didnt even show up today.
dude, be fair. they roll out 180 new mechanics every year to keep it fresh. Online twink trading? Kock-Kontrol Rumble Stick? Twink Free4All Mode? None of these features were around before '11.
Date: December 29th, 2014 10:06 PM Author: balding fear-inspiring antidepressant drug
IFNB '99 is my favorite "classic" game. Had the start of all the new mechanics and had UNLOADED the new career mode on us. I remember creating my character and how you HAD to start as a training twink before you unlocked the HARDER levels.
Date: December 30th, 2014 9:19 AM Author: Autistic stead
Anyone remember the Big Rod's Sim'n'Stim PC game from the mid 90s? It was a simulator where you got to manage an IFNB gym, hire pro trainers and twinks, decide where to place your franchises to compete against other gyms. Really complex AI for the time.
Date: December 30th, 2014 9:49 AM Author: balding fear-inspiring antidepressant drug
Yeah that was a great game. I enjoyed the sense of accomplishment I got from GROWING my gym. I always enjoyed SHOWING my inside gym customization to my bros and KNOWING if it were a real gym it would be the local ifnb epicenter. Online network play was great, too.
Date: December 30th, 2014 9:54 AM Author: Sick wagecucks piazza
During the late 80's, they made an "educational" game designed to be played by middle school students named "Aivar Piip Teaches Math"
Basically you had to solve a bunch of math problems while a timer ran down. With each math problem you solved, Aivar's MASSIVE ESTONIAN FUCKSTICK grew larger, and if you solved all of the problems in time he would EXPLODE and a happy little MIDI song would play. But if time ran out he would go limp on stage and it was very embarrassing.
The Ocean Software version of the Top Gun video game was released for various home computer formats in 1986. The game was released for IBM Personal Computer (PC), Commodore Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC.
It is a one-on-one cockfighting stimulator with 3D wire-frame model graphics; versus more traditional sprite-based graphics and straightforward gameplay of the NES version. The game has one and two-player modes; in the former, the training twink is controlled by the computer.