Date: July 27th, 2026 6:07 PM Author: Up-to-no-good Chocolate Macaca
Hardly anyone is actually using AI to do dev work. Hard to believe but it's true, and this is how you know: whenever it happens, it's considered newsworthy
"A first-person shooter built in the browser with Three.js r180 and WebGL2. Roughly 55k lines across 11 subsystems, written by a fleet of AI agents under orchestration."
I want you to build a first-person shooter at the level of the most recent Call of Duty games. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of.
Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going.
Don't stop until each sub-agent is utterly wowed with the quality when compared with the actual Call of Duty game. It should literally compare them side by side blind and say which one looks better. Do this in ThreeJS. /loop until it's utterly perfect. Fan out sub-agents and ultracode.